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Thread Statistics | Show CCP posts - 0 post(s) |
Max Essen
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Posted - 2007.07.13 22:31:00 -
[1]
For me, personally, a que of skills would probably hurt the Eve community overall.
I do travel for work quite often and I will start training on something that will take days to do while I am away. It works for me, however, adding the ability to log into the Eve-Online website to start a new skill training would be benificial as my travelling laptops can NOT play Eve.
Thoughts or comments welcome.
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Max Essen
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Posted - 2007.07.14 16:45:00 -
[2]
Originally by: Rashmika Clavain If you cannoit plan your skill times to complete when your online then you fail at EVE
The system is brilliant as it is, and has worked very well for a number of years. I think the Dev's have more important things to do than implement changes for lazy or cack handed people.
Well, I am not lazy, but I travel quite often for up to two weeks at a shot. Also, as I have mentioned, my work laptop can not play Eve which is why I mentioned my desire to log into the Eve-Online website to start new skill training.
I do not believe this makes me lazy or "cack handed", as you put it, and I seem to be able to plan fairly well in Eve so far.
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Max Essen
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Posted - 2007.07.18 16:50:00 -
[3]
I think I just realized why the "Skill Farm" argument may be invalid. If you have more than one Eve character, only one can train a skill at a time!
Kind of makes the Skill Farming a bit unattractive to anyone trying to make money off of it.
What do you all think?
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Max Essen
Gallente Serenity Engineering and Transport Company deadspace society
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Posted - 2008.02.07 22:00:00 -
[4]
I've been reading this thread for quite some time and I even posted in favor of a "Skill Que" back a while ago.
I now completely retract that.
My favor for a que system was mostly confined to a web version as I travel quite extensively for work and can't always get a decent hotel connection for playing. I made these statements while I was a new player to Eve. It is now obvious that this is not, and has not been a real factor in keeping my skill training moving forward without interruption as it has been quite easy to set one of those Level V skills to work that more than covers my travels.
For those who contend that it is inconvienient to have a skill end at an inopportune time, well ... I will swap to a skill that ends (or doesn't) and finish up the one I want while I am arround.
I guess it comes down to prioritizing your time and skill and as I have been playing for a while now, it has become much easier.
Anyway, that's my 2 cents worth.
Real Men Structure-Tank
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